Monster Tracker: 5% Campaign Movement Speed and 10% Campaign Line of Sight Noble: Income from all building 10% (Local Province) Master Of The Black Arts: Mistcast Chance -10 (All Chasters) Lore Keeper: -10% Construction for all building (Local Region)ĭark Majesty: Leadership Aura's Size 20% and Character's Leadership Effect +3.ĭread Incarnate: Attribute Causes Terror. Perceptive: Magic Item Drop Chance +15% and Campaign Line Of Site +10% Knowledgable: Winds Of Magic Power Reserves +5 (Factionwide) and Enemy Power Resevers -5 (Local Region) Weapon Master: Armour-Piercing Damage +5 and Melee Attack +3 Intelligent: Hero Self-Defence 5% Chance of Wounding Aggressor. Strong: Armour +3, Melee Attack +2 and Weapons Strength 5%.ĭetermined: Leadership +3 and Attribute Immune To Psychology. It will be a guide work is progress, as remembering the faction specific on the fly by is rather difficult it's to many to keep track on, however if people are willing to contribute to the guide feel free to do soĬunning: Poison Attack and 10% Ambush Defence.Īggressive: Charge Bonus +8 and Weapons Strength 5%.įleet Footed: Speed 15% and Attribute Strider.ĭisciplined: Leadership +2 and Melee Attack +2 (Lords Army). I decided to start collecting up the traits that goes with regular Lords/Generals and Heroes.
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